By Вen Li
Q*bert is like Speed: They only got it right in its first incarnation.
Having fortunately played the upright, LCD, PC and Atari (shudder) versions of the original Q*bert, nothing quite tops frobbing the joystick on an upright to get the orange tube-nosed thing onto a Flying Disk, away from the vicious Coily and his friends.
You don’t get the same joy from changing all the cubes in a 3-D environment with new and improved enemies and graphics.
As with most remakes, later incarnations of Q*bert do great violence to the simplicity and playability of the pyramid and the concept of the game itself.
Something feels wrong about seeing the underside of Q*bert.
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